Writing an OS Kernel from Scratch – Part 26: User-Mode Display Server and Client — A True Graphics System Architecture
Writing an OS Kernel from Scratch – Part 26: User-Mode Display Server and Client — A True Graphics System Architecture “An in-kernel Display Server is controllable but violates the microkernel philosophy; a real graphics system should be in userspace! Today, we move the Display Server and Client entirely to userspace, communicating via Unix domain sockets!”... » read more