Writing an OS Kernel from Scratch | 347: Display — From Framebuffer to GPU
Writing an OS Kernel from Scratch | 347: Display — From Framebuffer to GPU Abstract: The display is the most intuitive output device of a computer, but the timing, resolution, framebuffer, and GPU rendering pipeline behind it are rarely studied in depth. This article starts from CRT timing principles, explains the DRM/KMS architecture, modetest/xrandr commands,... » read more